Snail Cousine was made as a game jam project for the Game Jobs Live Fall Game Parade 2021 with the theme; Leave Something Behind. The game was made in 3 days together with fellow students from BUAS.
About Snail Cousine
Gamejam Project
Made In 3 Days
Purposely Hard Controls
Project Responsibilities
Creating the game’s level.
Set dressing of the game’s level.
Concepting the game.
Concepting
At the start of the game jam we concepted a load of ideas related to the theme of “Leave Something Behind” I came up with the core concept of our game, having to create orders in a kitchen that becomes increasingly hard to move around in due to the slime trail the player leaves behind.
Level Design & SET DRESSING
Level Design
The level design process for the project was a bit more compressed then normal due to the small amount of time available. I couldn’t wait around with the level design until the game was fully functional so the two were developed simultaneously.
Despite small time frame the level was iterated multiple times throughout the game jam.
Level evolved as the game systems changed.
Level was developed with set dressing in mind, which was done by me afterwards.
Previous
Next
Set Dressing
Next to designing the level I also did the set dressing and lighting for the level using the models made by our environmental artist.
Used set dressing to work together with the level design, keeping gameplay in mind while selling the restaurant setting.
Lighting to set the mood and highlight important areas.
The game was nominated for best 3D art.
All set dressing had to be done in the latter half of the last day as the level had to be finished beforehand.